Definition and Benchmarks of Active Play

Person in Charge

Koordinator:

Andi Suntoda Situmorang

 

Anggota 1 Anggota 2 Anggota 3
Novrizal A. Novan

 

Definition:

Active play may involve symbolic activity or games with or without clearly defined rules; the activity may be unstructured/unorganized, social or solitary, but the distinguishing features are a playful context, combined with an activity that is significantly above resting metabolic rate. Active play tends to occur sporadically, with frequent rest periods, which makes it difficult to record.

Benchmarking:

% of children and youth who engage in unstructured/unorganized active play for several hours a day.

% of children and youth who report being outdoors for several hours a day.

Classification:

GRADE Interpretation Corresponding number for analysis
A+ 94%–100% 15
A We are succeeding with a large majority of children and youth (87%–93%) 14
A− 80%–86% 13
B+ 74%–79% 12
B We are succeeding with well over half of children and youth (67%–73%) 11
B− 60%–66% 10
C+ 54%–59% 9
C We are succeeding with about half of children and youth (47%–53%) 8
C− 40%–46% 7
D+ 34%–39% 6
D We are succeeding with less than half but some children and youth (27%–33%) 5
D− 20%–26% 4
F We are succeeding with very few children and youth (<20%) 2
INC Incomplete—insufficient or inadequate information to assign a grade No grade